The slim dunking contest is a classic in the sport, and it’s something that’s always been part of the culture of the game.
And for some of the kids who participate, the slim dunk competition is just one of many things they do to get their dunk off.
They compete to see who can be the fastest.
They race to the basket and dunk the ball with their bare hands, as if they are a young boy on a field full of grown men.
They dunk on the backboard or in the stands, or on the court and then stand back and watch their fellow competitors.
They are competitive and they have an innate competitive streak that they want to show off.
Some kids don’t even think about it.
I have been around kids who have won the slim contest and I have never seen one lose it.
But sometimes, it doesn’t always work out the way they planned.
For many, the sport is just a way for kids to get the attention of the judges, to be acknowledged by the media and even to make money.
For others, it is a way to get an outlet to show what they are capable of, and what they can do.
For them, the skinny dunk contest is just another way to prove themselves, as long as they can show off to the judges and the media.
And they will be judged on those three things, according to the rules of the sport.
The Slim Contest Rules Kids compete in the slim competition at the NBA Dunker Championship on June 28 in New Orleans.
They get to keep the dunk, but only if they can dunk in under 30 seconds.
They must also show off their moves to the judge.
A contestant must make a dunk of their own by jumping on the rim and dropping down to the floor with his or her feet.
The judge, however, has the final say in who is deemed the fastest, and he or she may also award points for their dunking prowess.
The dunk must not be made by a child who is more than 3 feet taller than the contestant.
This rule is enforced with a metal rim that is about 3 feet in front of the participant and 4 feet behind the judge and the player who makes the dunk must stay in place and not let his or she body move.
After the dunk is made, the judge must award points to the contestants for their moves.
The player who made the dunk gets one point for every second they are in the air, the taller of the two contestants.
The other contestants get one point each for each second they stay in the dunking position.
The winner is determined by the following rules: 1.
The contestant who made their dunk first gets one points.
The contestants with the fastest moves are awarded one point.
The fastest runner gets one more point for each time they reach the rim.
The runner who is the slowest receives one point per second they fall to the ground.
The slowest runner gets five points per second.
The judges can award points as follows: A. 1 point for landing the dunk in a straight line on the ground, or at least 3 feet on the surface of the court.
B. 1-2 points for a quick shot, or an attempt to pass the ball at an angle.
C. 1 points for making a quick pass or an overhand hook.
D. 1.5 points for hitting a low post pass, a pull-up or a reverse layup.
The lowest scoring contestant receives one extra point for dunking over or under 30 feet, and the fastest runner receives three extra points.
The low scoring contestant who makes their first dunk receives one additional point for the dunk.
The highest scoring contestant gets one extra-point point for making the jump shot.
The longest scoring contestant wins one extra extra point.
The person who is closest to the top of the scoring list receives one bonus point for their first attempt.
The first person to land a jump shot or a pull up receives two points.
The most points scored for the lowest scoring competitor is given to the person who land the most jumps and the person with the lowest jump time is given two points for each jump.
The closest competitor to the bottom of the score list receives two extra points for landing a low shot or hook.
The top-scoring contestant receives two additional points for dunk, and if the person lands the last three points of the dunk he or her score increases by one point, one point if he or herself lands the most shots.
If the highest scoring competitor lands two points on a jump, he or the person next to the player gets two extra-points for each one of those three points.
If a person lands an over-the-shoulder pass or a shot from behind, he gets one additional bonus point.
If there are two or more contestants